A solo indie game studio forging data-driven worlds where systems — not luck — decide who wins.
Our games
~ The Appraiser-Shopkeeper Conquers the Blacksmith Trade ~
An appraiser-shopkeeper conquers the blacksmith trade. Read materials, decode Modifiers, bend rarity, and run the town through your forge — a data-driven tycoon with dynamic-rarity crafting and dispatch-style dungeon RPG.
Automation × idle factory builder
Design your factory as a node graph — wire Mine → Smelt → Build → Ship and watch raw materials flow and transform at each machine. Spot glowing bottlenecks, balance power against wire distance, supply growing towns, and climb a deep production tree from steel to robots & drones. It keeps running even while idle, offline, with zero image or audio assets — every visual is generated in code.
Out now in Early Access · $7.99 · Free Steam demo
Build a fortress. Hold the line.
Build a towering 3D fortress and hold the line. Stack floors, raise walls, and place turrets by altitude to survive escalating swarms of ground and flying machines closing on your core — then watch one collapsing tower take everything with it. A lean, code-built base-defense roguelite.
Out now on Steam · $4.99
Press kit
You are the shopkeeper of a small-town blacksmith shop — but not just any shopkeeper. You were born with the Appraisal skill. At a glance you read raw materials, decode every Modifier, and weigh the purse of each customer at your counter.
You don't fight. You hire adventurers, gear them up, send them into dungeons, and forge tomorrow's blade from what they bring back. That cycle is the economy of your shop — and the appraiser's eye for value becomes a literal game mechanic in your hands.
"You're not just a blacksmith — you're an appraiser who reads materials, hijacks the rarity table, and runs the town through your forge."
| Developer | Quench Forge (solo) |
|---|---|
| Publisher | Quench Forge |
| Platform | Windows · Steam |
| Release | Early Access — June 14, 2026 (JST) |
| Price | $14.99 USD |
| Languages | 9 (English · 日本語 · 简体中文 · 한국어 · Deutsch · Русский · Français · Polski · Español) |
| Genre | Simulation · Strategy · RPG |
| Store | Steam store page ↗ |
Unlock the Appraisal tech tree to literally read Modifier values, quality scores, and rising sale prices. The "eye for value" is a mechanic.
Materials and Modifiers set the quality score; items promote and demote across six tiers. No fixed-table draws — only systems you learn to read.
Hire adventurers from 79 jobs across 7 ranks, gear 8 slots, and send them into dungeons. Combat is fully automatic — you spectate the battle log.
Four customer classes with their own hours and wallets. Public order, demand, and the day of week all shift who walks through the door.
Neglected dungeons grow deadlier daily. Cross the threshold and the town is overrun — build walls, hire mercs, or research your way out.
Forge, Tavern, Clinic, Appraisal, Finance, Defense, Magic and more — Tier 1–5 with exclusive endgame choices at the top.
Wire your factory. Watch it flow.
A node-graph automation × idle factory builder. Materials flow along the wires you draw and transform at each machine. Fix bottlenecks, optimize your layout, grow a trade empire, and rise to rule the robotics industry. Zero art assets — every visual and sound is generated in code.
| Developer | Quench Forge (solo) |
|---|---|
| Publisher | Quench Forge |
| Platform | Windows · Steam |
| Release | July 10, 2026 (Early Access · out now) |
| Price | $7.99 USD (demo is free) |
| Languages | 14 (English · 日本語 · 简体中文 · 繁體中文 · 한국어 · Deutsch · Français · Español · Italiano · Português · Polski · Türkçe · Русский · Українська) |
| Genre | Automation · Factory · Idle |
| Store | Steam store page ↗ |
Mine → Smelt → Build → Ship. Connect nodes and watch materials flow, changing from raw → intermediate → final at each machine.
Jammed nodes glow and buffers back up. Diagnose, parallelize, and optimize — a living engineering puzzle.
Longer wires draw more power, so compact, clever layouts win.
Sell products to towns for ¥, open trade routes to neighbors, and watch populations grow and demand more.
Steel → electronics → chemicals → aluminium → engines → robots & drones (agri, care, combat, construction, logistics, space, medical).
A full uranium fuel cycle with reprocessing (MOX) and breeder reactors for near-endless power.
Build a fortress. Hold the line.
Build a towering 3D fortress and hold the line. Stack floors, raise walls, and place turrets by altitude to survive escalating swarms of ground and flying machines closing on your core — then watch one collapsing tower take everything with it. A lean, code-built base-defense roguelite.
| Developer | Quench Forge (solo) |
|---|---|
| Publisher | Quench Forge |
| Platform | Windows · Steam |
| Release | July 7, 2026 (out now) |
| Price | $4.99 USD |
| Languages | 14 (English · 日本語 · 简体中文 · 繁體中文 · 한국어 · Deutsch · Français · Español · Italiano · Português · Polski · Türkçe · Русский · Українська) |
| Genre | Tower Defense · Base-building · Roguelite |
| Store | Steam store page ↗ |
Stack up to twelve floors, lay walls (including counter-walls that reflect damage back), raise support pillars, and slot turrets across every tier.
Basic, rapid, heavy, sniper and anti-air to start; unlock the gatling, a piercing railgun, wall-clearing artillery and splash missiles by upgrading your command core.
Call in an orbital strike, freeze the field with an EMP, or emergency-repair your core — all spent live from your scrap, on a cooldown.
Destroy what holds a tower up and everything above comes down. It cuts both ways.
Swarmers, armored tanks, shielded APCs, splitters, warpers, regenerators, jammers, turret-bombing gunships, and escalating bosses.
After every wave, pick one of three run-wide boosts (damage, fire rate, range, salvage, fortify). Compounding choices shape each run.
The studio
Quench Forge is a one-person indie game studio based in Japan, making systems-driven games where deep, readable mechanics — not random luck — decide the outcome. Our debut title, Ultimate Blacksmith Tycoon, turns the shopkeeper's "appraiser's eye" into a literal game mechanic.
We develop in close collaboration with AI tools, but every generated artifact is filtered through the developer's own appraiser's eye — selected, approved, and revised before it reaches the game. In other words, we apply our own core theme to how we build: read the materials, decode the value, forge the right result.
Press & business
Creators: review keys and playtest access available on request.